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Divinity original sin 2 civil abilities guide
Divinity original sin 2 civil abilities guide




divinity original sin 2 civil abilities guide

You shouldn’t be getting hit much as an Magick Archer so you won’t need to buff up, and you’d be better off taking Armour with better bonuses then total Armour value.

divinity original sin 2 civil abilities guide

Magick Archers utilize Finesse-based Armour which works well here, especially for Lone Wolf, because you never know just exactly what sort of enemy setup you’ll be facing, so it’s good to have a decent amount of both Physical and Magical. Unfortunately adding points into Abilities like Pyrokinetic don’t actually add damage, although they raise the value on the tooltip. These Arrows, scale off of Finesse of all things, making this Build possible. You also can stealth and get away, giving you time to methodically work your way through your targets. Why this Build works so well is that it can deal massive amounts of physical damage and very good elemental damage of whichever element you need. This Build focuses primarily on Finesse, but also uses a good amount of Wits to increase Critical Chance as well as Initiative. Although this is a Lone Wolf Build, you can play the Magick Archer in a group extremely well and it complements just about any party make up you could possibly have. The Magick Archer is a versatile damage dealer that takes its targets out from range using Bow attacks and Elemental Arrows.

divinity original sin 2 civil abilities guide

Let’s jump into this Build and see just how it works. In this Build Guide were going to cover the Lone Wolf Build: Magick Archer. Since the game is rather difficult this has come much more into focus than one would expect. What Build do I use? What’s a good Build for a Warrior? Ranger? Mage? etc. Divinity: Original Sin 2 is in full swing, and one of the major issues players are having with the game is Builds.






Divinity original sin 2 civil abilities guide